Virtual reality (VR) has come a long way since its early days. The idea of creating immersive digital worlds emerged in the 1960s, but it wasn’t until the 1980s and 90s that technology started to catch up. Initially, VR was mainly used for military and research purposes.
Early consumer VR attempts in the 90s, like the bulky Virtuality arcade machines, didn’t quite hit the mark. They were expensive, had poor graphics, and couldn’t truly immerse users. As a result, VR struggled to gain mainstream popularity.
Fast forward to recent years, and it’s a whole new game. Thanks to giant leaps in hardware and software, VR headsets like those from Oculus, HTC, and Sony offer stunning visuals, accurate tracking, and truly immersive experiences. This newfound power has opened up endless possibilities for VR, including its growing impact on retail and other industries.